"VertexLitGeneric"
{
	"$basetexture" "models/weapons/EX41/Diffuse"
	"$bumpmap" "models\weapons\EX41\Normal_spec"

	"$normalmapalphaenvmapmask" "1"
    	"$envmaptint" "[ 0.5 0.5 0.5 ]"
    	"$envmapcontrast" 0 //1
    	"$envmapsaturation" .1

	"$phong" 		"1"
	"$phongexponent" 	"35"
	"$phongboost" "0.9"
	"$phongfresnelranges" "[2 5 9]"
	"$phongalbedotint" "1"
}
